Class

org.scalajs.dom.raw

WebGLContextAttributes

Related Doc: package raw

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class WebGLContextAttributes extends Object

Contains drawing surface attributes.

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@RawJSType() @native() @JSGlobal()
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Instance Constructors

  1. new WebGLContextAttributes()

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Value Members

  1. final def !=(arg0: Any): Boolean

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  2. final def ##(): Int

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  3. final def ==(arg0: Any): Boolean

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  4. var alpha: Boolean

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    When true, the drawing buffer has an alpha channel.

  5. var antialias: Boolean

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    When true and antialiasing is supported, the drawing buffer will use an antialiasing method if it's choice.

  6. final def asInstanceOf[T0]: T0

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  7. def clone(): AnyRef

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  8. var depth: Boolean

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    When true, the drawing buffer has a depth buffer of at least 16 bits.

  9. final def eq(arg0: AnyRef): Boolean

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  10. def equals(arg0: Any): Boolean

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  11. def finalize(): Unit

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    @throws( classOf[java.lang.Throwable] )
  12. final def getClass(): Class[_]

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  13. def hasOwnProperty(v: String): Boolean

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  14. def hashCode(): Int

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  15. final def isInstanceOf[T0]: Boolean

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  16. def isPrototypeOf(v: Object): Boolean

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  17. final def ne(arg0: AnyRef): Boolean

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  18. final def notify(): Unit

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  19. final def notifyAll(): Unit

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  20. var premultipliedAlpha: Boolean

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    When true the page compositor assumes the buffer's contents is premultiplied.

    When true the page compositor assumes the buffer's contents is premultiplied. Used for sensible transparency when using WebGL canvases for overlays.

  21. var preserveDrawingBuffer: Boolean

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    When true, the drawing buffer is preserved after rendering, otherwise it is cleared.

    When true, the drawing buffer is preserved after rendering, otherwise it is cleared. On some implementations preserving the drawing buffer can dramatically impact performance.

  22. def propertyIsEnumerable(v: String): Boolean

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  23. var stencil: Boolean

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    When true, the drawing buffer has a stencil buffer of at least 8 bits.

  24. final def synchronized[T0](arg0: ⇒ T0): T0

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  25. def toLocaleString(): String

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  26. def toString(): String

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  27. def valueOf(): Any

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  28. final def wait(): Unit

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  29. final def wait(arg0: Long, arg1: Int): Unit

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  30. final def wait(arg0: Long): Unit

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