org.scalajs.dom.raw

WebGLRenderingContext

Related Docs: class WebGLRenderingContext | package raw

object WebGLRenderingContext extends Object

WebGLRenderingContext objects expose the WebGLRenderingContext interface, the principal interface in WebGL which provides special properties and methods to manipulate the 3D content rendered in an HTML canvas element.

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  4. val ACTIVE_ATTRIBUTES: Int

  5. val ACTIVE_TEXTURE: Int

    The currently active texture unit.

  6. val ACTIVE_UNIFORMS: Int

  7. val ALIASED_LINE_WIDTH_RANGE: Int

  8. val ALIASED_POINT_SIZE_RANGE: Int

  9. val ALPHA: Int

  10. val ALPHA_BITS: Int

  11. val ALWAYS: Int

  12. val ARRAY_BUFFER: Int

  13. val ARRAY_BUFFER_BINDING: Int

  14. val ATTACHED_SHADERS: Int

  15. val BACK: Int

    Specifies back faces.

  16. val BLEND: Int

    Capability to enable/disable blending.

  17. val BLEND_COLOR: Int

  18. val BLEND_DST_ALPHA: Int

  19. val BLEND_DST_RGB: Int

  20. val BLEND_EQUATION: Int

  21. val BLEND_EQUATION_ALPHA: Int

  22. val BLEND_EQUATION_RGB: Int

  23. val BLEND_SRC_ALPHA: Int

  24. val BLEND_SRC_RGB: Int

  25. val BLUE_BITS: Int

  26. val BOOL: Int

  27. val BOOL_VEC2: Int

  28. val BOOL_VEC3: Int

  29. val BOOL_VEC4: Int

  30. val BROWSER_DEFAULT_WEBGL: Int

  31. val BUFFER_SIZE: Int

  32. val BUFFER_USAGE: Int

  33. val BYTE: Int

  34. val CCW: Int

    Counter-Clockwise wound triangles are front-facing.

  35. val CLAMP_TO_EDGE: Int

    Clamp the texture along this axis.

    Clamp the texture along this axis. The colour of the edge pixels will be replicated to infinity.

  36. val COLOR_ATTACHMENT0: Int

  37. val COLOR_BUFFER_BIT: Int

    Specifies the color buffer should be cleared.

    Specifies the color buffer should be cleared.

    See also

    WebGLRenderingContext#clear

  38. val COLOR_CLEAR_VALUE: Int

  39. val COLOR_WRITEMASK: Int

  40. val COMPILE_STATUS: Int

  41. val COMPRESSED_TEXTURE_FORMATS: Int

  42. val CONSTANT_ALPHA: Int

  43. val CONSTANT_COLOR: Int

  44. val CONTEXT_LOST_WEBGL: Int

  45. val CULL_FACE: Int

    Capability to enable/disable backface culling.

  46. val CULL_FACE_MODE: Int

  47. val CURRENT_PROGRAM: Int

  48. val CURRENT_VERTEX_ATTRIB: Int

  49. val CW: Int

    Clockwise wound triangles are front-facing.

  50. val DECR: Int

  51. val DECR_WRAP: Int

  52. val DELETE_STATUS: Int

  53. val DEPTH_ATTACHMENT: Int

  54. val DEPTH_BITS: Int

  55. val DEPTH_BUFFER_BIT: Int

    Specifies the depth buffer should be cleared.

    Specifies the depth buffer should be cleared.

    See also

    WebGLRenderingContext#clear

  56. val DEPTH_CLEAR_VALUE: Int

  57. val DEPTH_COMPONENT: Int

  58. val DEPTH_COMPONENT16: Int

  59. val DEPTH_FUNC: Int

  60. val DEPTH_RANGE: Int

  61. val DEPTH_STENCIL: Int

  62. val DEPTH_STENCIL_ATTACHMENT: Int

  63. val DEPTH_TEST: Int

    Capability to enable/disable the depth test.

  64. val DEPTH_WRITEMASK: Int

  65. val DITHER: Int

    Capability to enable/disable dithering.

  66. val DONT_CARE: Int

  67. val DST_ALPHA: Int

  68. val DST_COLOR: Int

  69. val DYNAMIC_DRAW: Int

  70. val ELEMENT_ARRAY_BUFFER: Int

  71. val ELEMENT_ARRAY_BUFFER_BINDING: Int

  72. val EQUAL: Int

  73. val FASTEST: Int

  74. val FLOAT: Int

  75. val FLOAT_MAT2: Int

  76. val FLOAT_MAT3: Int

  77. val FLOAT_MAT4: Int

  78. val FLOAT_VEC2: Int

  79. val FLOAT_VEC3: Int

  80. val FLOAT_VEC4: Int

  81. val FRAGMENT_SHADER: Int

  82. val FRAMEBUFFER: Int

    The framebuffer target.

  83. val FRAMEBUFFER_ATTACHMENT_OBJECT_NAME: Int

  84. val FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE: Int

  85. val FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE: Int

  86. val FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL: Int

  87. val FRAMEBUFFER_BINDING: Int

  88. val FRAMEBUFFER_COMPLETE: Int

  89. val FRAMEBUFFER_INCOMPLETE_ATTACHMENT: Int

  90. val FRAMEBUFFER_INCOMPLETE_DIMENSIONS: Int

  91. val FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: Int

  92. val FRAMEBUFFER_UNSUPPORTED: Int

  93. val FRONT: Int

    Specifies front faces.

  94. val FRONT_AND_BACK: Int

    Specifies both front and back faces.

  95. val FRONT_FACE: Int

  96. val FUNC_ADD: Int

  97. val FUNC_REVERSE_SUBTRACT: Int

  98. val FUNC_SUBTRACT: Int

  99. val GENERATE_MIPMAP_HINT: Int

  100. val GEQUAL: Int

  101. val GREATER: Int

  102. val GREEN_BITS: Int

  103. val HIGH_FLOAT: Int

    Specifies a high precision float.

  104. val HIGH_INT: Int

    Specifies a high precision float.

  105. val INCR: Int

  106. val INCR_WRAP: Int

  107. val INT: Int

  108. val INT_VEC2: Int

  109. val INT_VEC3: Int

  110. val INT_VEC4: Int

  111. val INVALID_ENUM: Int

    An invalid enumerated name has been passed to an API function.

  112. val INVALID_FRAMEBUFFER_OPERATION: Int

  113. val INVALID_OPERATION: Int

    The requested operation is not valid.

  114. val INVALID_VALUE: Int

    An invalid value has been passed to an API function.

  115. val INVERT: Int

  116. val KEEP: Int

  117. val LEQUAL: Int

  118. val LESS: Int

  119. val LINEAR: Int

    Specifies linear interpolation.

  120. val LINEAR_MIPMAP_LINEAR: Int

    Specifies linear interpolation linearly blending between mipmap levels.

  121. val LINEAR_MIPMAP_NEAREST: Int

    Specifies linear interpolation on the nearest mipmap level.

  122. val LINES: Int

    Specifies the elements should be drawn as lines.

    Specifies the elements should be drawn as lines.

    See also

    WebGLRenderingContext#drawElements

    WebGLRenderingContext#drawArrays

  123. val LINE_LOOP: Int

    Specifies the elements should be drawn as a line loop.

    Specifies the elements should be drawn as a line loop.

    See also

    WebGLRenderingContext#drawElements

    WebGLRenderingContext#drawArrays

  124. val LINE_STRIP: Int

    Specifies the elements should be drawn as a line strip.

    Specifies the elements should be drawn as a line strip.

    See also

    WebGLRenderingContext#drawElements

    WebGLRenderingContext#drawArrays

  125. val LINE_WIDTH: Int

  126. val LINK_STATUS: Int

  127. val LOW_FLOAT: Int

    Specifies a low precision float.

  128. val LOW_INT: Int

    Specifies a low precision integer.

  129. val LUMINANCE: Int

  130. val LUMINANCE_ALPHA: Int

  131. val MAX_COMBINED_TEXTURE_IMAGE_UNITS: Int

  132. val MAX_CUBE_MAP_TEXTURE_SIZE: Int

  133. val MAX_FRAGMENT_UNIFORM_VECTORS: Int

  134. val MAX_RENDERBUFFER_SIZE: Int

  135. val MAX_TEXTURE_IMAGE_UNITS: Int

  136. val MAX_TEXTURE_SIZE: Int

  137. val MAX_VARYING_VECTORS: Int

  138. val MAX_VERTEX_ATTRIBS: Int

  139. val MAX_VERTEX_TEXTURE_IMAGE_UNITS: Int

  140. val MAX_VERTEX_UNIFORM_VECTORS: Int

  141. val MAX_VIEWPORT_DIMS: Int

  142. val MEDIUM_FLOAT: Int

    Specifies a medium precision float.

  143. val MEDIUM_INT: Int

    Specifies a medium precision float.

  144. val MIRRORED_REPEAT: Int

    Repeat the texture along this axis, mirroring it each step.

  145. val NEAREST: Int

    Specifies nearest neighbour interpolation.

  146. val NEAREST_MIPMAP_LINEAR: Int

    Specifies nearest neighbour interpolation, linearly blending between mipmap levels.

  147. val NEAREST_MIPMAP_NEAREST: Int

    Specifies nearest neighbour interpolation on the nearest mipmap level.

  148. val NEVER: Int

  149. val NICEST: Int

  150. val NONE: Int

  151. val NOTEQUAL: Int

  152. val NO_ERROR: Int

    No error has occurred.

  153. val ONE: Int

  154. val ONE_MINUS_CONSTANT_ALPHA: Int

  155. val ONE_MINUS_CONSTANT_COLOR: Int

  156. val ONE_MINUS_DST_ALPHA: Int

  157. val ONE_MINUS_DST_COLOR: Int

  158. val ONE_MINUS_SRC_ALPHA: Int

  159. val ONE_MINUS_SRC_COLOR: Int

  160. val OUT_OF_MEMORY: Int

    The operation requested could not be completed because it ran out of memory.

  161. val PACK_ALIGNMENT: Int

  162. val POINTS: Int

    Specifies the elements should be drawn as points.

    Specifies the elements should be drawn as points.

    See also

    WebGLRenderingContext#drawElements

    WebGLRenderingContext#drawArrays

  163. val POLYGON_OFFSET_FACTOR: Int

  164. val POLYGON_OFFSET_FILL: Int

    Capability to enable/disable polygon offset.

  165. val POLYGON_OFFSET_UNITS: Int

  166. val RED_BITS: Int

  167. val RENDERBUFFER: Int

    The renderbuffer target.

  168. val RENDERBUFFER_ALPHA_SIZE: Int

  169. val RENDERBUFFER_BINDING: Int

  170. val RENDERBUFFER_BLUE_SIZE: Int

  171. val RENDERBUFFER_DEPTH_SIZE: Int

  172. val RENDERBUFFER_GREEN_SIZE: Int

  173. val RENDERBUFFER_HEIGHT: Int

  174. val RENDERBUFFER_INTERNAL_FORMAT: Int

  175. val RENDERBUFFER_RED_SIZE: Int

  176. val RENDERBUFFER_STENCIL_SIZE: Int

  177. val RENDERBUFFER_WIDTH: Int

  178. val RENDERER: Int

  179. val REPEAT: Int

    Repeat the texture along this axis.

  180. val REPLACE: Int

  181. val RGB: Int

  182. val RGB565: Int

  183. val RGB5_A1: Int

  184. val RGBA: Int

  185. val RGBA4: Int

  186. val SAMPLER_2D: Int

  187. val SAMPLER_CUBE: Int

  188. val SAMPLES: Int

  189. val SAMPLE_ALPHA_TO_COVERAGE: Int

  190. val SAMPLE_BUFFERS: Int

  191. val SAMPLE_COVERAGE: Int

  192. val SAMPLE_COVERAGE_INVERT: Int

  193. val SAMPLE_COVERAGE_VALUE: Int

  194. val SCISSOR_BOX: Int

  195. val SCISSOR_TEST: Int

    Capability to enable/disable the scissor test.

  196. val SHADER_TYPE: Int

  197. val SHADING_LANGUAGE_VERSION: Int

  198. val SHORT: Int

  199. val SRC_ALPHA: Int

  200. val SRC_ALPHA_SATURATE: Int

  201. val SRC_COLOR: Int

  202. val STATIC_DRAW: Int

  203. val STENCIL_ATTACHMENT: Int

  204. val STENCIL_BACK_FAIL: Int

  205. val STENCIL_BACK_FUNC: Int

  206. val STENCIL_BACK_PASS_DEPTH_FAIL: Int

  207. val STENCIL_BACK_PASS_DEPTH_PASS: Int

  208. val STENCIL_BACK_REF: Int

  209. val STENCIL_BACK_VALUE_MASK: Int

  210. val STENCIL_BACK_WRITEMASK: Int

  211. val STENCIL_BITS: Int

  212. val STENCIL_BUFFER_BIT: Int

    Specifies the stencil buffer should be cleared.

    Specifies the stencil buffer should be cleared.

    See also

    WebGLRenderingContext#clear

  213. val STENCIL_CLEAR_VALUE: Int

  214. val STENCIL_FAIL: Int

  215. val STENCIL_FUNC: Int

  216. val STENCIL_INDEX: Int

  217. val STENCIL_INDEX8: Int

  218. val STENCIL_PASS_DEPTH_FAIL: Int

  219. val STENCIL_PASS_DEPTH_PASS: Int

  220. val STENCIL_REF: Int

  221. val STENCIL_TEST: Int

    Capability to enable/disable the stencil test.

  222. val STENCIL_VALUE_MASK: Int

  223. val STENCIL_WRITEMASK: Int

  224. val STREAM_DRAW: Int

  225. val SUBPIXEL_BITS: Int

  226. val TEXTURE: Int

  227. val TEXTURE0: Int

    Identifies texture unit 0.

    Identifies texture unit 0. This texture unit is guaranteed to exist.

  228. val TEXTURE1: Int

    Identifies texture unit 1.

    Identifies texture unit 1. This texture unit is guaranteed to exist.

  229. val TEXTURE10: Int

    Identifies texture unit 10.

    Identifies texture unit 10. This texture unit may not exist in a given implementation. You should examine MAX_COMBINED_TEXTURE_UNITS before using it.

  230. val TEXTURE11: Int

    Identifies texture unit 11.

    Identifies texture unit 11. This texture unit may not exist in a given implementation. You should examine MAX_COMBINED_TEXTURE_UNITS before using it.

  231. val TEXTURE12: Int

    Identifies texture unit 12.

    Identifies texture unit 12. This texture unit may not exist in a given implementation. You should examine MAX_COMBINED_TEXTURE_UNITS before using it.

  232. val TEXTURE13: Int

    Identifies texture unit 13.

    Identifies texture unit 13. This texture unit may not exist in a given implementation. You should examine MAX_COMBINED_TEXTURE_UNITS before using it.

  233. val TEXTURE14: Int

    Identifies texture unit 14.

    Identifies texture unit 14. This texture unit may not exist in a given implementation. You should examine MAX_COMBINED_TEXTURE_UNITS before using it.

  234. val TEXTURE15: Int

    Identifies texture unit 15.

    Identifies texture unit 15. This texture unit may not exist in a given implementation. You should examine MAX_COMBINED_TEXTURE_UNITS before using it.

  235. val TEXTURE16: Int

    Identifies texture unit 16.

    Identifies texture unit 16. This texture unit may not exist in a given implementation. You should examine MAX_COMBINED_TEXTURE_UNITS before using it.

  236. val TEXTURE17: Int

    Identifies texture unit 17.

    Identifies texture unit 17. This texture unit may not exist in a given implementation. You should examine MAX_COMBINED_TEXTURE_UNITS before using it.

  237. val TEXTURE18: Int

    Identifies texture unit 18.

    Identifies texture unit 18. This texture unit may not exist in a given implementation. You should examine MAX_COMBINED_TEXTURE_UNITS before using it.

  238. val TEXTURE19: Int

    Identifies texture unit 19.

    Identifies texture unit 19. This texture unit may not exist in a given implementation. You should examine MAX_COMBINED_TEXTURE_UNITS before using it.

  239. val TEXTURE2: Int

    Identifies texture unit 2.

    Identifies texture unit 2. This texture unit is guaranteed to exist.

  240. val TEXTURE20: Int

    Identifies texture unit 20.

    Identifies texture unit 20. This texture unit may not exist in a given implementation. You should examine MAX_COMBINED_TEXTURE_UNITS before using it.

  241. val TEXTURE21: Int

    Identifies texture unit 21.

    Identifies texture unit 21. This texture unit may not exist in a given implementation. You should examine MAX_COMBINED_TEXTURE_UNITS before using it.

  242. val TEXTURE22: Int

    Identifies texture unit 22.

    Identifies texture unit 22. This texture unit may not exist in a given implementation. You should examine MAX_COMBINED_TEXTURE_UNITS before using it.

  243. val TEXTURE23: Int

    Identifies texture unit 23.

    Identifies texture unit 23. This texture unit may not exist in a given implementation. You should examine MAX_COMBINED_TEXTURE_UNITS before using it.

  244. val TEXTURE24: Int

    Identifies texture unit 24.

    Identifies texture unit 24. This texture unit may not exist in a given implementation. You should examine MAX_COMBINED_TEXTURE_UNITS before using it.

  245. val TEXTURE25: Int

    Identifies texture unit 25.

    Identifies texture unit 25. This texture unit may not exist in a given implementation. You should examine MAX_COMBINED_TEXTURE_UNITS before using it.

  246. val TEXTURE26: Int

    Identifies texture unit 26.

    Identifies texture unit 26. This texture unit may not exist in a given implementation. You should examine MAX_COMBINED_TEXTURE_UNITS before using it.

  247. val TEXTURE27: Int

    Identifies texture unit 27.

    Identifies texture unit 27. This texture unit may not exist in a given implementation. You should examine MAX_COMBINED_TEXTURE_UNITS before using it.

  248. val TEXTURE28: Int

    Identifies texture unit 28.

    Identifies texture unit 28. This texture unit may not exist in a given implementation. You should examine MAX_COMBINED_TEXTURE_UNITS before using it.

  249. val TEXTURE29: Int

    Identifies texture unit 29.

    Identifies texture unit 29. This texture unit may not exist in a given implementation. You should examine MAX_COMBINED_TEXTURE_UNITS before using it.

  250. val TEXTURE3: Int

    Identifies texture unit 3.

    Identifies texture unit 3. This texture unit is guaranteed to exist.

  251. val TEXTURE30: Int

    Identifies texture unit 30.

    Identifies texture unit 30. This texture unit may not exist in a given implementation. You should examine MAX_COMBINED_TEXTURE_UNITS before using it.

  252. val TEXTURE31: Int

    Identifies texture unit 31.

    Identifies texture unit 31. This texture unit may not exist in a given implementation. You should examine MAX_COMBINED_TEXTURE_UNITS before using it.

  253. val TEXTURE4: Int

    Identifies texture unit 4.

    Identifies texture unit 4. This texture unit is guaranteed to exist.

  254. val TEXTURE5: Int

    Identifies texture unit 5.

    Identifies texture unit 5. This texture unit is guaranteed to exist.

  255. val TEXTURE6: Int

    Identifies texture unit 6.

    Identifies texture unit 6. This texture unit is guaranteed to exist.

  256. val TEXTURE7: Int

    Identifies texture unit 7.

    Identifies texture unit 7. This texture unit is guaranteed to exist.

  257. val TEXTURE8: Int

    Identifies texture unit 8.

    Identifies texture unit 8. This texture unit may not exist in a given implementation. You should examine MAX_COMBINED_TEXTURE_UNITS before using it.

  258. val TEXTURE9: Int

    Identifies texture unit 9.

    Identifies texture unit 9. This texture unit may not exist in a given implementation. You should examine MAX_COMBINED_TEXTURE_UNITS before using it.

  259. val TEXTURE_2D: Int

    The target for a simple 2 dimensional texture.

  260. val TEXTURE_BINDING_2D: Int

  261. val TEXTURE_BINDING_CUBE_MAP: Int

  262. val TEXTURE_CUBE_MAP: Int

    The target for a cube mapped texture.

  263. val TEXTURE_CUBE_MAP_NEGATIVE_X: Int

  264. val TEXTURE_CUBE_MAP_NEGATIVE_Y: Int

  265. val TEXTURE_CUBE_MAP_NEGATIVE_Z: Int

  266. val TEXTURE_CUBE_MAP_POSITIVE_X: Int

  267. val TEXTURE_CUBE_MAP_POSITIVE_Y: Int

  268. val TEXTURE_CUBE_MAP_POSITIVE_Z: Int

  269. val TEXTURE_MAG_FILTER: Int

    The texture magnification filter.

    The texture magnification filter.

    Can be one of NEAREST or LINEAR.

  270. val TEXTURE_MIN_FILTER: Int

    The texture minification filter.

  271. val TEXTURE_WRAP_S: Int

    The horizontal texture wrap mode.

    The horizontal texture wrap mode.

    Can be one of REPEAT, CLAMP_TO_EDGE, MIRRORED_REPEAT.

  272. val TEXTURE_WRAP_T: Int

    The vertical texture wrap.

    The vertical texture wrap.

    Can be one of REPEAT, CLAMP_TO_EDGE, MIRRORED_REPEAT.

  273. val TRIANGLES: Int

    Specifies the elements should be drawn as triangles.

    Specifies the elements should be drawn as triangles.

    See also

    WebGLRenderingContext#drawElements

    WebGLRenderingContext#drawArrays

  274. val TRIANGLE_FAN: Int

    Specifies the elements should be drawn as a triangle fan.

    Specifies the elements should be drawn as a triangle fan.

    See also

    WebGLRenderingContext#drawElements

    WebGLRenderingContext#drawArrays

  275. val TRIANGLE_STRIP: Int

    Specifies the elements should be drawn as a triangle strip.

    Specifies the elements should be drawn as a triangle strip.

    See also

    WebGLRenderingContext#drawElements

    WebGLRenderingContext#drawArrays

  276. val UNPACK_ALIGNMENT: Int

  277. val UNPACK_COLORSPACE_CONVERSION_WEBGL: Int

  278. val UNPACK_FLIP_Y_WEBGL: Int

  279. val UNPACK_PREMULTIPLY_ALPHA_WEBGL: Int

  280. val UNSIGNED_BYTE: Int

  281. val UNSIGNED_INT: Int

  282. val UNSIGNED_SHORT: Int

  283. val UNSIGNED_SHORT_4_4_4_4: Int

  284. val UNSIGNED_SHORT_5_5_5_1: Int

  285. val UNSIGNED_SHORT_5_6_5: Int

  286. val VALIDATE_STATUS: Int

  287. val VENDOR: Int

  288. val VERSION: Int

  289. val VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: Int

  290. val VERTEX_ATTRIB_ARRAY_ENABLED: Int

  291. val VERTEX_ATTRIB_ARRAY_NORMALIZED: Int

  292. val VERTEX_ATTRIB_ARRAY_POINTER: Int

  293. val VERTEX_ATTRIB_ARRAY_SIZE: Int

  294. val VERTEX_ATTRIB_ARRAY_STRIDE: Int

  295. val VERTEX_ATTRIB_ARRAY_TYPE: Int

  296. val VERTEX_SHADER: Int

  297. val VIEWPORT: Int

  298. val ZERO: Int

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