Trait

org.scalajs.dom.raw

AudioListener

Related Doc: package raw

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trait AudioListener extends EventTarget with AudioNode

The AudioListener interface represents the position and orientation of the unique person listening to the audio scene, and is used in audio spatialisation. All PannerNodes spatialise in relation to the AudioListener stored in the AudioContext.listener attribute.

It is important to note that there is only one listener per context and that it isn't an AudioNode.

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@RawJSType() @native()
Linear Supertypes
AudioNode, EventTarget, Object, Any, AnyRef, Any
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  1. AudioListener
  2. AudioNode
  3. EventTarget
  4. Object
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  1. final def !=(arg0: Any): Boolean

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  2. final def ##(): Int

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  3. final def ==(arg0: Any): Boolean

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  4. def addEventListener[T <: Event](type: String, listener: Function1[T, _], useCapture: Boolean = js.native): Unit

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    The EventTarget.addEventListener() method registers the specified listener on the EventTarget it's called on.

    The EventTarget.addEventListener() method registers the specified listener on the EventTarget it's called on. The event target may be an Element in a document, the Document itself, a Window, or any other object that supports events (such as XMLHttpRequest).

    MDN

    Definition Classes
    EventTarget
  5. final def asInstanceOf[T0]: T0

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    Any
  6. var channelCount: Int

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    Represents an integer used to determine how many channels are used when up-mixing and down-mixing connections to any inputs to the node.

    Represents an integer used to determine how many channels are used when up-mixing and down-mixing connections to any inputs to the node. Its usage and precise definition depend on the value of AudioNode.channelCountMode.

    Definition Classes
    AudioNode
  7. var channelCountMode: Int

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    Represents an enumerated value describing the way channels must be matched between the node's inputs and outputs.

    Represents an enumerated value describing the way channels must be matched between the node's inputs and outputs.

    Definition Classes
    AudioNode
  8. var channelInterpretation: String

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    Represents an enumerated value describing the meaning of the channels.

    Represents an enumerated value describing the meaning of the channels. This interpretation will define how audio up-mixing and down-mixing will happen.

    The possible values are "speakers" or "discrete".

    Definition Classes
    AudioNode
  9. def clone(): AnyRef

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    protected[java.lang]
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    @throws( ... )
  10. def connect(audioParam: AudioParam): Unit

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    Allows us to connect one output of this node to one input of an audio parameter.

    Allows us to connect one output of this node to one input of an audio parameter.

    Definition Classes
    AudioNode
  11. def connect(audioNode: AudioNode): Unit

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    Allows us to connect one output of this node to one input of another node.

    Allows us to connect one output of this node to one input of another node.

    Definition Classes
    AudioNode
  12. val context: AudioContext

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    Returns the associated AudioContext, that is the object representing the processing graph the node is participating in.

    Returns the associated AudioContext, that is the object representing the processing graph the node is participating in.

    Definition Classes
    AudioNode
  13. def disconnect(output: AudioNode = js.native): Unit

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    Allows us to disconnect the current node from another one it is already connected to.

    Allows us to disconnect the current node from another one it is already connected to.

    output

    The index describing which output of the AudioNode is going to be disconnected.

    Definition Classes
    AudioNode
  14. def dispatchEvent(evt: Event): Boolean

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    Dispatches an Event at the specified EventTarget, invoking the affected EventListeners in the appropriate order.

    Dispatches an Event at the specified EventTarget, invoking the affected EventListeners in the appropriate order. The normal event processing rules (including the capturing and optional bubbling phase) apply to events dispatched manually with dispatchEvent().

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    Definition Classes
    EventTarget
  15. var dopplerFactor: Double

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    Is a double value representing the amount of pitch shift to use when rendering a doppler effect.

  16. final def eq(arg0: AnyRef): Boolean

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  17. def equals(arg0: Any): Boolean

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  18. def finalize(): Unit

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    @throws( classOf[java.lang.Throwable] )
  19. final def getClass(): Class[_]

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  20. def hasOwnProperty(v: String): Boolean

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  21. def hashCode(): Int

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  22. final def isInstanceOf[T0]: Boolean

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  23. def isPrototypeOf(v: Object): Boolean

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  24. final def ne(arg0: AnyRef): Boolean

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  25. final def notify(): Unit

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  26. final def notifyAll(): Unit

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  27. val numberOfInputs: Int

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    Returns the number of inputs feeding the node.

    Returns the number of inputs feeding the node. Source nodes are defined as nodes having a numberOfInputs property with a value of 0.

    Definition Classes
    AudioNode
  28. val numberOfOutputs: Int

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    Returns the number of outputs coming out of the node.

    Returns the number of outputs coming out of the node. Destination nodes — like AudioDestinationNode — have a value of 0 for this attribute.

    Definition Classes
    AudioNode
  29. def propertyIsEnumerable(v: String): Boolean

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    Definition Classes
    Object
  30. def removeEventListener[T <: Event](type: String, listener: Function1[T, _], useCapture: Boolean = js.native): Unit

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    Removes the event listener previously registered with EventTarget.addEventListener.

    Removes the event listener previously registered with EventTarget.addEventListener.

    MDN

    Definition Classes
    EventTarget
  31. def setOrientation(x: Double = 0.0, y: Double = 0.0, z: Double = 1.0, xUp: Double = 0.0, yUp: Double = 1.0, zUp: Double = 0.0): Unit

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    Defines the orientation of the listener.

    Defines the orientation of the listener.

    It consists of two direction vectors:

    • The front vector, defined by the three unitless parameters x, y and z, describes the direction of the face of the listener, that is the direction the nose of the person is pointing towards. The front vector's default value is (0, 0, -1).
    • The up vector, defined by three unitless parameters xUp, yUp and zUp, describes the direction of the top of the listener's head. The up vector's default value is (0, 1, 0).

    Both vectors must be separated by an angle of 90° — in linear analysis terms, they must be linearly independent.

    x

    The x value of the front vector of the listener.

    y

    The y value of the front vector of the listener.

    z

    The z value of the front vector of the listener.

    xUp

    The x value of the up vector of the listener.

    yUp

    The y value of the up vector of the listener.

    zUp

    The z value of the up vector of the listener.

  32. def setPosition(x: Double = 0.0, y: Double = 0.0, z: Double = 0.0): Unit

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    Defines the position of the listener.

    Defines the position of the listener.

    The three parameters x, y and z are unitless and describe the listener's position in 3D space according to the right-hand Cartesian coordinate system. PannerNode objects use this position relative to individual audio sources for spatialisation.

    The default value of the position vector is (0, 0, 0).

    x

    The x position of the listener in 3D space.

    y

    The y position of the listener in 3D space.

    z

    The z position of the listener in 3D space.

  33. var speedOfSound: Double

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    Is a double value representing the speed of sound, in meters per second.

  34. final def synchronized[T0](arg0: ⇒ T0): T0

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  35. def toLocaleString(): String

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  36. def toString(): String

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  37. def valueOf(): Any

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  38. final def wait(): Unit

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    @throws( ... )
  39. final def wait(arg0: Long, arg1: Int): Unit

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  40. final def wait(arg0: Long): Unit

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Inherited from AudioNode

Inherited from EventTarget

Inherited from Object

Inherited from Any

Inherited from AnyRef

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