Trait

org.scalajs.dom.raw

ChannelSplitterNode

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trait ChannelSplitterNode extends EventTarget with AudioNode

The ChannelSplitterNode interface, often used in conjunction with its opposite, ChannelMergerNode, separates the different channels of an audio source into a set of mono outputs. This is useful for accessing each channel separately, e.g. for performing channel mixing where gain must be separately controlled on each channel.

If your ChannelSplitterNode always has one single input, the amount of outputs is defined by a parameter on its constructor and the call to AudioContext.createChannelSplitter(). In the case that no value is given, it will default to 6. If there are less channels in the input than there are outputs, supernumerary outputs are silent.

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@RawJSType() @native()
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AudioNode, EventTarget, Object, Any, AnyRef, Any
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  1. final def !=(arg0: Any): Boolean

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  2. final def ##(): Int

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  3. final def ==(arg0: Any): Boolean

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  4. def addEventListener[T <: Event](type: String, listener: Function1[T, _], useCapture: Boolean = js.native): Unit

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    The EventTarget.addEventListener() method registers the specified listener on the EventTarget it's called on.

    The EventTarget.addEventListener() method registers the specified listener on the EventTarget it's called on. The event target may be an Element in a document, the Document itself, a Window, or any other object that supports events (such as XMLHttpRequest).

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    Definition Classes
    EventTarget
  5. final def asInstanceOf[T0]: T0

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  6. var channelCount: Int

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    Represents an integer used to determine how many channels are used when up-mixing and down-mixing connections to any inputs to the node.

    Represents an integer used to determine how many channels are used when up-mixing and down-mixing connections to any inputs to the node. Its usage and precise definition depend on the value of AudioNode.channelCountMode.

    Definition Classes
    AudioNode
  7. var channelCountMode: Int

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    Represents an enumerated value describing the way channels must be matched between the node's inputs and outputs.

    Represents an enumerated value describing the way channels must be matched between the node's inputs and outputs.

    Definition Classes
    AudioNode
  8. var channelInterpretation: String

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    Represents an enumerated value describing the meaning of the channels.

    Represents an enumerated value describing the meaning of the channels. This interpretation will define how audio up-mixing and down-mixing will happen.

    The possible values are "speakers" or "discrete".

    Definition Classes
    AudioNode
  9. def clone(): AnyRef

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    @throws( ... )
  10. def connect(audioParam: AudioParam): Unit

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    Allows us to connect one output of this node to one input of an audio parameter.

    Allows us to connect one output of this node to one input of an audio parameter.

    Definition Classes
    AudioNode
  11. def connect(audioNode: AudioNode): Unit

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    Allows us to connect one output of this node to one input of another node.

    Allows us to connect one output of this node to one input of another node.

    Definition Classes
    AudioNode
  12. val context: AudioContext

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    Returns the associated AudioContext, that is the object representing the processing graph the node is participating in.

    Returns the associated AudioContext, that is the object representing the processing graph the node is participating in.

    Definition Classes
    AudioNode
  13. def disconnect(output: AudioNode = js.native): Unit

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    Allows us to disconnect the current node from another one it is already connected to.

    Allows us to disconnect the current node from another one it is already connected to.

    output

    The index describing which output of the AudioNode is going to be disconnected.

    Definition Classes
    AudioNode
  14. def dispatchEvent(evt: Event): Boolean

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    Dispatches an Event at the specified EventTarget, invoking the affected EventListeners in the appropriate order.

    Dispatches an Event at the specified EventTarget, invoking the affected EventListeners in the appropriate order. The normal event processing rules (including the capturing and optional bubbling phase) apply to events dispatched manually with dispatchEvent().

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  15. final def eq(arg0: AnyRef): Boolean

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  16. def equals(arg0: Any): Boolean

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  17. def finalize(): Unit

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  18. final def getClass(): Class[_]

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  19. def hasOwnProperty(v: String): Boolean

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  20. def hashCode(): Int

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  21. final def isInstanceOf[T0]: Boolean

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  22. def isPrototypeOf(v: Object): Boolean

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  23. final def ne(arg0: AnyRef): Boolean

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  24. final def notify(): Unit

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  25. final def notifyAll(): Unit

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  26. val numberOfInputs: Int

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    Returns the number of inputs feeding the node.

    Returns the number of inputs feeding the node. Source nodes are defined as nodes having a numberOfInputs property with a value of 0.

    Definition Classes
    AudioNode
  27. val numberOfOutputs: Int

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    Returns the number of outputs coming out of the node.

    Returns the number of outputs coming out of the node. Destination nodes — like AudioDestinationNode — have a value of 0 for this attribute.

    Definition Classes
    AudioNode
  28. def propertyIsEnumerable(v: String): Boolean

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    Definition Classes
    Object
  29. def removeEventListener[T <: Event](type: String, listener: Function1[T, _], useCapture: Boolean = js.native): Unit

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    Removes the event listener previously registered with EventTarget.addEventListener.

    Removes the event listener previously registered with EventTarget.addEventListener.

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    Definition Classes
    EventTarget
  30. final def synchronized[T0](arg0: ⇒ T0): T0

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  31. def toLocaleString(): String

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  32. def toString(): String

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  33. def valueOf(): Any

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  34. final def wait(): Unit

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  35. final def wait(arg0: Long, arg1: Int): Unit

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  36. final def wait(arg0: Long): Unit

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Inherited from AudioNode

Inherited from EventTarget

Inherited from Object

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