Object/Class

org.scalajs.dom.raw

WebGLRenderingContext

Related Docs: class WebGLRenderingContext | package raw

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object WebGLRenderingContext

WebGLRenderingContext objects expose the WebGLRenderingContext interface, the principal interface in WebGL which provides special properties and methods to manipulate the 3D content rendered in an HTML canvas element.

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  1. final def !=(arg0: Any): Boolean

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  2. final def ##(): Int

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  3. final def ==(arg0: Any): Boolean

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  4. final val ACTIVE_ATTRIBUTES: Int(35721)

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  5. final val ACTIVE_TEXTURE: Int(34016)

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    The currently active texture unit.

  6. final val ACTIVE_UNIFORMS: Int(35718)

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  7. final val ALIASED_LINE_WIDTH_RANGE: Int(33902)

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  8. final val ALIASED_POINT_SIZE_RANGE: Int(33901)

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  9. final val ALPHA: Int(6406)

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  10. final val ALPHA_BITS: Int(3413)

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  11. final val ALWAYS: Int(519)

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  12. final val ARRAY_BUFFER: Int(34962)

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  13. final val ARRAY_BUFFER_BINDING: Int(34964)

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  14. final val ATTACHED_SHADERS: Int(35717)

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  15. final val BACK: Int(1029)

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    Specifies back faces.

  16. final val BLEND: Int(3042)

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    Capability to enable/disable blending.

  17. final val BLEND_COLOR: Int(32773)

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  18. final val BLEND_DST_ALPHA: Int(32970)

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  19. final val BLEND_DST_RGB: Int(32968)

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  20. final val BLEND_EQUATION: Int(32777)

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  21. final val BLEND_EQUATION_ALPHA: Int(34877)

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  22. final val BLEND_EQUATION_RGB: Int(32777)

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  23. final val BLEND_SRC_ALPHA: Int(32971)

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  24. final val BLEND_SRC_RGB: Int(32969)

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  25. final val BLUE_BITS: Int(3412)

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  26. final val BOOL: Int(35670)

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  27. final val BOOL_VEC2: Int(35671)

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  28. final val BOOL_VEC3: Int(35672)

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  29. final val BOOL_VEC4: Int(35673)

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  30. final val BROWSER_DEFAULT_WEBGL: Int(37444)

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  31. final val BUFFER_SIZE: Int(34660)

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  32. final val BUFFER_USAGE: Int(34661)

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  33. final val BYTE: Int(5120)

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  34. final val CCW: Int(2305)

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    Counter-Clockwise wound triangles are front-facing.

  35. final val CLAMP_TO_EDGE: Int(33071)

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    Clamp the texture along this axis.

    Clamp the texture along this axis. The colour of the edge pixels will be replicated to infinity.

  36. final val COLOR_ATTACHMENT0: Int(36064)

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  37. final val COLOR_BUFFER_BIT: Int(16384)

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    Specifies the color buffer should be cleared.

    Specifies the color buffer should be cleared.

    See also

    WebGLRenderingContext#clear

  38. final val COLOR_CLEAR_VALUE: Int(3106)

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  39. final val COLOR_WRITEMASK: Int(3107)

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  40. final val COMPILE_STATUS: Int(35713)

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  41. final val COMPRESSED_TEXTURE_FORMATS: Int(34467)

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  42. final val CONSTANT_ALPHA: Int(32771)

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  43. final val CONSTANT_COLOR: Int(32769)

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  44. final val CONTEXT_LOST_WEBGL: Int(37442)

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  45. final val CULL_FACE: Int(2884)

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    Capability to enable/disable backface culling.

  46. final val CULL_FACE_MODE: Int(2885)

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  47. final val CURRENT_PROGRAM: Int(35725)

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  48. final val CURRENT_VERTEX_ATTRIB: Int(34342)

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  49. final val CW: Int(2304)

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    Clockwise wound triangles are front-facing.

  50. final val DECR: Int(7683)

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  51. final val DECR_WRAP: Int(34056)

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  52. final val DELETE_STATUS: Int(35712)

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  53. final val DEPTH_ATTACHMENT: Int(36096)

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  54. final val DEPTH_BITS: Int(3414)

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  55. final val DEPTH_BUFFER_BIT: Int(256)

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    Specifies the depth buffer should be cleared.

    Specifies the depth buffer should be cleared.

    See also

    WebGLRenderingContext#clear

  56. final val DEPTH_CLEAR_VALUE: Int(2931)

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  57. final val DEPTH_COMPONENT: Int(6402)

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  58. final val DEPTH_COMPONENT16: Int(33189)

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  59. final val DEPTH_FUNC: Int(2932)

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  60. final val DEPTH_RANGE: Int(2928)

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  61. final val DEPTH_STENCIL: Int(34041)

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  62. final val DEPTH_STENCIL_ATTACHMENT: Int(33306)

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  63. final val DEPTH_TEST: Int(2929)

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    Capability to enable/disable the depth test.

  64. final val DEPTH_WRITEMASK: Int(2930)

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  65. final val DITHER: Int(3024)

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    Capability to enable/disable dithering.

  66. final val DONT_CARE: Int(4352)

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  67. final val DST_ALPHA: Int(772)

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  68. final val DST_COLOR: Int(774)

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  69. final val DYNAMIC_DRAW: Int(35048)

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  70. final val ELEMENT_ARRAY_BUFFER: Int(34963)

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  71. final val ELEMENT_ARRAY_BUFFER_BINDING: Int(34965)

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  72. final val EQUAL: Int(514)

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  73. final val FASTEST: Int(4353)

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  74. final val FLOAT: Int(5126)

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  75. final val FLOAT_MAT2: Int(35674)

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  76. final val FLOAT_MAT3: Int(35675)

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  77. final val FLOAT_MAT4: Int(35676)

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  78. final val FLOAT_VEC2: Int(35664)

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  79. final val FLOAT_VEC3: Int(35665)

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  80. final val FLOAT_VEC4: Int(35666)

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  81. final val FRAGMENT_SHADER: Int(35632)

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  82. final val FRAMEBUFFER: Int(36160)

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    The framebuffer target.

  83. final val FRAMEBUFFER_ATTACHMENT_OBJECT_NAME: Int(36049)

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  84. final val FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE: Int(36048)

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  85. final val FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE: Int(36051)

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  86. final val FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL: Int(36050)

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  87. final val FRAMEBUFFER_BINDING: Int(36006)

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  88. final val FRAMEBUFFER_COMPLETE: Int(36053)

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  89. final val FRAMEBUFFER_INCOMPLETE_ATTACHMENT: Int(36054)

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  90. final val FRAMEBUFFER_INCOMPLETE_DIMENSIONS: Int(36057)

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  91. final val FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: Int(36055)

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  92. final val FRAMEBUFFER_UNSUPPORTED: Int(36061)

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  93. final val FRONT: Int(1028)

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    Specifies front faces.

  94. final val FRONT_AND_BACK: Int(1032)

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    Specifies both front and back faces.

  95. final val FRONT_FACE: Int(2886)

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  96. final val FUNC_ADD: Int(32774)

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  97. final val FUNC_REVERSE_SUBTRACT: Int(32779)

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  98. final val FUNC_SUBTRACT: Int(32778)

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  99. final val GENERATE_MIPMAP_HINT: Int(33170)

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  100. final val GEQUAL: Int(518)

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  101. final val GREATER: Int(516)

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  102. final val GREEN_BITS: Int(3411)

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  103. final val HIGH_FLOAT: Int(36338)

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    Specifies a high precision float.

  104. final val HIGH_INT: Int(36341)

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    Specifies a high precision float.

  105. final val IMPLEMENTATION_COLOR_READ_FORMAT: Int(35739)

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  106. final val IMPLEMENTATION_COLOR_READ_TYPE: Int(35738)

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  107. final val INCR: Int(7682)

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  108. final val INCR_WRAP: Int(34055)

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  109. final val INT: Int(5124)

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  110. final val INT_VEC2: Int(35667)

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  111. final val INT_VEC3: Int(35668)

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  112. final val INT_VEC4: Int(35669)

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  113. final val INVALID_ENUM: Int(1280)

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    An invalid enumerated name has been passed to an API function.

  114. final val INVALID_FRAMEBUFFER_OPERATION: Int(1286)

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  115. final val INVALID_OPERATION: Int(1282)

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    The requested operation is not valid.

  116. final val INVALID_VALUE: Int(1281)

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    An invalid value has been passed to an API function.

  117. final val INVERT: Int(5386)

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  118. final val KEEP: Int(7680)

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  119. final val LEQUAL: Int(515)

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  120. final val LESS: Int(513)

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  121. final val LINEAR: Int(9729)

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    Specifies linear interpolation.

  122. final val LINEAR_MIPMAP_LINEAR: Int(9987)

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    Specifies linear interpolation linearly blending between mipmap levels.

  123. final val LINEAR_MIPMAP_NEAREST: Int(9985)

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    Specifies linear interpolation on the nearest mipmap level.

  124. final val LINES: Int(1)

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    Specifies the elements should be drawn as lines.

    Specifies the elements should be drawn as lines.

    See also

    WebGLRenderingContext#drawElements

    WebGLRenderingContext#drawArrays

  125. final val LINE_LOOP: Int(2)

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    Specifies the elements should be drawn as a line loop.

    Specifies the elements should be drawn as a line loop.

    See also

    WebGLRenderingContext#drawElements

    WebGLRenderingContext#drawArrays

  126. final val LINE_STRIP: Int(3)

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    Specifies the elements should be drawn as a line strip.

    Specifies the elements should be drawn as a line strip.

    See also

    WebGLRenderingContext#drawElements

    WebGLRenderingContext#drawArrays

  127. final val LINE_WIDTH: Int(2849)

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  128. final val LINK_STATUS: Int(35714)

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  129. final val LOW_FLOAT: Int(36336)

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    Specifies a low precision float.

  130. final val LOW_INT: Int(36339)

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    Specifies a low precision integer.

  131. final val LUMINANCE: Int(6409)

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  132. final val LUMINANCE_ALPHA: Int(6410)

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  133. final val MAX_COMBINED_TEXTURE_IMAGE_UNITS: Int(35661)

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  134. final val MAX_CUBE_MAP_TEXTURE_SIZE: Int(34076)

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  135. final val MAX_FRAGMENT_UNIFORM_VECTORS: Int(36349)

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  136. final val MAX_RENDERBUFFER_SIZE: Int(34024)

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  137. final val MAX_TEXTURE_IMAGE_UNITS: Int(34930)

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  138. final val MAX_TEXTURE_SIZE: Int(3379)

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  139. final val MAX_VARYING_VECTORS: Int(36348)

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  140. final val MAX_VERTEX_ATTRIBS: Int(34921)

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  141. final val MAX_VERTEX_TEXTURE_IMAGE_UNITS: Int(35660)

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  142. final val MAX_VERTEX_UNIFORM_VECTORS: Int(36347)

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  143. final val MAX_VIEWPORT_DIMS: Int(3386)

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  144. final val MEDIUM_FLOAT: Int(36337)

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    Specifies a medium precision float.

  145. final val MEDIUM_INT: Int(36340)

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    Specifies a medium precision float.

  146. final val MIRRORED_REPEAT: Int(33648)

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    Repeat the texture along this axis, mirroring it each step.

  147. final val NEAREST: Int(9728)

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    Specifies nearest neighbour interpolation.

  148. final val NEAREST_MIPMAP_LINEAR: Int(9986)

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    Specifies nearest neighbour interpolation, linearly blending between mipmap levels.

  149. final val NEAREST_MIPMAP_NEAREST: Int(9984)

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    Specifies nearest neighbour interpolation on the nearest mipmap level.

  150. final val NEVER: Int(512)

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  151. final val NICEST: Int(4354)

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  152. final val NONE: Int(0)

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  153. final val NOTEQUAL: Int(517)

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  154. final val NO_ERROR: Int(0)

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    No error has occurred.

  155. final val ONE: Int(1)

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  156. final val ONE_MINUS_CONSTANT_ALPHA: Int(32772)

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  157. final val ONE_MINUS_CONSTANT_COLOR: Int(32770)

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  158. final val ONE_MINUS_DST_ALPHA: Int(773)

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  159. final val ONE_MINUS_DST_COLOR: Int(775)

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  160. final val ONE_MINUS_SRC_ALPHA: Int(771)

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  161. final val ONE_MINUS_SRC_COLOR: Int(769)

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  162. final val OUT_OF_MEMORY: Int(1285)

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    The operation requested could not be completed because it ran out of memory.

  163. final val PACK_ALIGNMENT: Int(3333)

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  164. final val POINTS: Int(0)

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    Specifies the elements should be drawn as points.

    Specifies the elements should be drawn as points.

    See also

    WebGLRenderingContext#drawElements

    WebGLRenderingContext#drawArrays

  165. final val POLYGON_OFFSET_FACTOR: Int(32824)

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  166. final val POLYGON_OFFSET_FILL: Int(32823)

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    Capability to enable/disable polygon offset.

  167. final val POLYGON_OFFSET_UNITS: Int(10752)

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  168. final val RED_BITS: Int(3410)

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  169. final val RENDERBUFFER: Int(36161)

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    The renderbuffer target.

  170. final val RENDERBUFFER_ALPHA_SIZE: Int(36179)

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  171. final val RENDERBUFFER_BINDING: Int(36007)

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  172. final val RENDERBUFFER_BLUE_SIZE: Int(36178)

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  173. final val RENDERBUFFER_DEPTH_SIZE: Int(36180)

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  174. final val RENDERBUFFER_GREEN_SIZE: Int(36177)

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  175. final val RENDERBUFFER_HEIGHT: Int(36163)

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  176. final val RENDERBUFFER_INTERNAL_FORMAT: Int(36164)

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  177. final val RENDERBUFFER_RED_SIZE: Int(36176)

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  178. final val RENDERBUFFER_STENCIL_SIZE: Int(36181)

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  179. final val RENDERBUFFER_WIDTH: Int(36162)

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  180. final val RENDERER: Int(7937)

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  181. final val REPEAT: Int(10497)

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    Repeat the texture along this axis.

  182. final val REPLACE: Int(7681)

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  183. final val RGB: Int(6407)

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  184. final val RGB565: Int(36194)

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  185. final val RGB5_A1: Int(32855)

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  186. final val RGBA: Int(6408)

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  187. final val RGBA4: Int(32854)

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  188. final val SAMPLER_2D: Int(35678)

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  189. final val SAMPLER_CUBE: Int(35680)

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  190. final val SAMPLES: Int(32937)

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  191. final val SAMPLE_ALPHA_TO_COVERAGE: Int(32926)

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  192. final val SAMPLE_BUFFERS: Int(32936)

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  193. final val SAMPLE_COVERAGE: Int(32928)

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  194. final val SAMPLE_COVERAGE_INVERT: Int(32939)

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  195. final val SAMPLE_COVERAGE_VALUE: Int(32938)

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  196. final val SCISSOR_BOX: Int(3088)

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  197. final val SCISSOR_TEST: Int(3089)

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    Capability to enable/disable the scissor test.

  198. final val SHADER_TYPE: Int(35663)

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  199. final val SHADING_LANGUAGE_VERSION: Int(35724)

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  200. final val SHORT: Int(5122)

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  201. final val SRC_ALPHA: Int(770)

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  202. final val SRC_ALPHA_SATURATE: Int(776)

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  203. final val SRC_COLOR: Int(768)

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  204. final val STATIC_DRAW: Int(35044)

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  205. final val STENCIL_ATTACHMENT: Int(36128)

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  206. final val STENCIL_BACK_FAIL: Int(34817)

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  207. final val STENCIL_BACK_FUNC: Int(34816)

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  208. final val STENCIL_BACK_PASS_DEPTH_FAIL: Int(34818)

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  209. final val STENCIL_BACK_PASS_DEPTH_PASS: Int(34819)

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  210. final val STENCIL_BACK_REF: Int(36003)

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  211. final val STENCIL_BACK_VALUE_MASK: Int(36004)

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  212. final val STENCIL_BACK_WRITEMASK: Int(36005)

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  213. final val STENCIL_BITS: Int(3415)

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  214. final val STENCIL_BUFFER_BIT: Int(1024)

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    Specifies the stencil buffer should be cleared.

    Specifies the stencil buffer should be cleared.

    See also

    WebGLRenderingContext#clear

  215. final val STENCIL_CLEAR_VALUE: Int(2961)

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  216. final val STENCIL_FAIL: Int(2964)

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  217. final val STENCIL_FUNC: Int(2962)

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  218. final val STENCIL_INDEX: Int(6401)

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  219. final val STENCIL_INDEX8: Int(36168)

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  220. final val STENCIL_PASS_DEPTH_FAIL: Int(2965)

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  221. final val STENCIL_PASS_DEPTH_PASS: Int(2966)

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  222. final val STENCIL_REF: Int(2967)

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  223. final val STENCIL_TEST: Int(2960)

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    Capability to enable/disable the stencil test.

  224. final val STENCIL_VALUE_MASK: Int(2963)

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  225. final val STENCIL_WRITEMASK: Int(2968)

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  226. final val STREAM_DRAW: Int(35040)

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  227. final val SUBPIXEL_BITS: Int(3408)

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  228. final val TEXTURE: Int(5890)

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  229. final val TEXTURE0: Int(33984)

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    Identifies texture unit 0.

    Identifies texture unit 0. This texture unit is guaranteed to exist.

  230. final val TEXTURE1: Int(33985)

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    Identifies texture unit 1.

    Identifies texture unit 1. This texture unit is guaranteed to exist.

  231. final val TEXTURE10: Int(33994)

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    Identifies texture unit 10.

    Identifies texture unit 10. This texture unit may not exist in a given implementation. You should examine MAX_COMBINED_TEXTURE_UNITS before using it.

  232. final val TEXTURE11: Int(33995)

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    Identifies texture unit 11.

    Identifies texture unit 11. This texture unit may not exist in a given implementation. You should examine MAX_COMBINED_TEXTURE_UNITS before using it.

  233. final val TEXTURE12: Int(33996)

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    Identifies texture unit 12.

    Identifies texture unit 12. This texture unit may not exist in a given implementation. You should examine MAX_COMBINED_TEXTURE_UNITS before using it.

  234. final val TEXTURE13: Int(33997)

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    Identifies texture unit 13.

    Identifies texture unit 13. This texture unit may not exist in a given implementation. You should examine MAX_COMBINED_TEXTURE_UNITS before using it.

  235. final val TEXTURE14: Int(33998)

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    Identifies texture unit 14.

    Identifies texture unit 14. This texture unit may not exist in a given implementation. You should examine MAX_COMBINED_TEXTURE_UNITS before using it.

  236. final val TEXTURE15: Int(33999)

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    Identifies texture unit 15.

    Identifies texture unit 15. This texture unit may not exist in a given implementation. You should examine MAX_COMBINED_TEXTURE_UNITS before using it.

  237. final val TEXTURE16: Int(34000)

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    Identifies texture unit 16.

    Identifies texture unit 16. This texture unit may not exist in a given implementation. You should examine MAX_COMBINED_TEXTURE_UNITS before using it.

  238. final val TEXTURE17: Int(34001)

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    Identifies texture unit 17.

    Identifies texture unit 17. This texture unit may not exist in a given implementation. You should examine MAX_COMBINED_TEXTURE_UNITS before using it.

  239. final val TEXTURE18: Int(34002)

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    Identifies texture unit 18.

    Identifies texture unit 18. This texture unit may not exist in a given implementation. You should examine MAX_COMBINED_TEXTURE_UNITS before using it.

  240. final val TEXTURE19: Int(34003)

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    Identifies texture unit 19.

    Identifies texture unit 19. This texture unit may not exist in a given implementation. You should examine MAX_COMBINED_TEXTURE_UNITS before using it.

  241. final val TEXTURE2: Int(33986)

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    Identifies texture unit 2.

    Identifies texture unit 2. This texture unit is guaranteed to exist.

  242. final val TEXTURE20: Int(34004)

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    Identifies texture unit 20.

    Identifies texture unit 20. This texture unit may not exist in a given implementation. You should examine MAX_COMBINED_TEXTURE_UNITS before using it.

  243. final val TEXTURE21: Int(34005)

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    Identifies texture unit 21.

    Identifies texture unit 21. This texture unit may not exist in a given implementation. You should examine MAX_COMBINED_TEXTURE_UNITS before using it.

  244. final val TEXTURE22: Int(34006)

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    Identifies texture unit 22.

    Identifies texture unit 22. This texture unit may not exist in a given implementation. You should examine MAX_COMBINED_TEXTURE_UNITS before using it.

  245. final val TEXTURE23: Int(34007)

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    Identifies texture unit 23.

    Identifies texture unit 23. This texture unit may not exist in a given implementation. You should examine MAX_COMBINED_TEXTURE_UNITS before using it.

  246. final val TEXTURE24: Int(34008)

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    Identifies texture unit 24.

    Identifies texture unit 24. This texture unit may not exist in a given implementation. You should examine MAX_COMBINED_TEXTURE_UNITS before using it.

  247. final val TEXTURE25: Int(34009)

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    Identifies texture unit 25.

    Identifies texture unit 25. This texture unit may not exist in a given implementation. You should examine MAX_COMBINED_TEXTURE_UNITS before using it.

  248. final val TEXTURE26: Int(34010)

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    Identifies texture unit 26.

    Identifies texture unit 26. This texture unit may not exist in a given implementation. You should examine MAX_COMBINED_TEXTURE_UNITS before using it.

  249. final val TEXTURE27: Int(34011)

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    Identifies texture unit 27.

    Identifies texture unit 27. This texture unit may not exist in a given implementation. You should examine MAX_COMBINED_TEXTURE_UNITS before using it.

  250. final val TEXTURE28: Int(34012)

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    Identifies texture unit 28.

    Identifies texture unit 28. This texture unit may not exist in a given implementation. You should examine MAX_COMBINED_TEXTURE_UNITS before using it.

  251. final val TEXTURE29: Int(34013)

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    Identifies texture unit 29.

    Identifies texture unit 29. This texture unit may not exist in a given implementation. You should examine MAX_COMBINED_TEXTURE_UNITS before using it.

  252. final val TEXTURE3: Int(33987)

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    Identifies texture unit 3.

    Identifies texture unit 3. This texture unit is guaranteed to exist.

  253. final val TEXTURE30: Int(34014)

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    Identifies texture unit 30.

    Identifies texture unit 30. This texture unit may not exist in a given implementation. You should examine MAX_COMBINED_TEXTURE_UNITS before using it.

  254. final val TEXTURE31: Int(34015)

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    Identifies texture unit 31.

    Identifies texture unit 31. This texture unit may not exist in a given implementation. You should examine MAX_COMBINED_TEXTURE_UNITS before using it.

  255. final val TEXTURE4: Int(33988)

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    Identifies texture unit 4.

    Identifies texture unit 4. This texture unit is guaranteed to exist.

  256. final val TEXTURE5: Int(33989)

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    Identifies texture unit 5.

    Identifies texture unit 5. This texture unit is guaranteed to exist.

  257. final val TEXTURE6: Int(33990)

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    Identifies texture unit 6.

    Identifies texture unit 6. This texture unit is guaranteed to exist.

  258. final val TEXTURE7: Int(33991)

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    Identifies texture unit 7.

    Identifies texture unit 7. This texture unit is guaranteed to exist.

  259. final val TEXTURE8: Int(33992)

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    Identifies texture unit 8.

    Identifies texture unit 8. This texture unit may not exist in a given implementation. You should examine MAX_COMBINED_TEXTURE_UNITS before using it.

  260. final val TEXTURE9: Int(33993)

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    Identifies texture unit 9.

    Identifies texture unit 9. This texture unit may not exist in a given implementation. You should examine MAX_COMBINED_TEXTURE_UNITS before using it.

  261. final val TEXTURE_2D: Int(3553)

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    The target for a simple 2 dimensional texture.

  262. final val TEXTURE_BINDING_2D: Int(32873)

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  263. final val TEXTURE_BINDING_CUBE_MAP: Int(34068)

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  264. final val TEXTURE_CUBE_MAP: Int(34067)

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    The target for a cube mapped texture.

  265. final val TEXTURE_CUBE_MAP_NEGATIVE_X: Int(34070)

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  266. final val TEXTURE_CUBE_MAP_NEGATIVE_Y: Int(34072)

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  267. final val TEXTURE_CUBE_MAP_NEGATIVE_Z: Int(34074)

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  268. final val TEXTURE_CUBE_MAP_POSITIVE_X: Int(34069)

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  269. final val TEXTURE_CUBE_MAP_POSITIVE_Y: Int(34071)

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  270. final val TEXTURE_CUBE_MAP_POSITIVE_Z: Int(34073)

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  271. final val TEXTURE_MAG_FILTER: Int(10240)

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    The texture magnification filter.

    The texture magnification filter.

    Can be one of NEAREST or LINEAR.

  272. final val TEXTURE_MIN_FILTER: Int(10241)

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    The texture minification filter.

  273. final val TEXTURE_WRAP_S: Int(10242)

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    The horizontal texture wrap mode.

    The horizontal texture wrap mode.

    Can be one of REPEAT, CLAMP_TO_EDGE, MIRRORED_REPEAT.

  274. final val TEXTURE_WRAP_T: Int(10243)

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    The vertical texture wrap.

    The vertical texture wrap.

    Can be one of REPEAT, CLAMP_TO_EDGE, MIRRORED_REPEAT.

  275. final val TRIANGLES: Int(4)

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    Specifies the elements should be drawn as triangles.

    Specifies the elements should be drawn as triangles.

    See also

    WebGLRenderingContext#drawElements

    WebGLRenderingContext#drawArrays

  276. final val TRIANGLE_FAN: Int(6)

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    Specifies the elements should be drawn as a triangle fan.

    Specifies the elements should be drawn as a triangle fan.

    See also

    WebGLRenderingContext#drawElements

    WebGLRenderingContext#drawArrays

  277. final val TRIANGLE_STRIP: Int(5)

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    Specifies the elements should be drawn as a triangle strip.

    Specifies the elements should be drawn as a triangle strip.

    See also

    WebGLRenderingContext#drawElements

    WebGLRenderingContext#drawArrays

  278. final val UNPACK_ALIGNMENT: Int(3317)

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  279. final val UNPACK_COLORSPACE_CONVERSION_WEBGL: Int(37443)

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  280. final val UNPACK_FLIP_Y_WEBGL: Int(37440)

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  281. final val UNPACK_PREMULTIPLY_ALPHA_WEBGL: Int(37441)

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  282. final val UNSIGNED_BYTE: Int(5121)

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  283. final val UNSIGNED_INT: Int(5125)

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  284. final val UNSIGNED_SHORT: Int(5123)

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  285. final val UNSIGNED_SHORT_4_4_4_4: Int(32819)

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  286. final val UNSIGNED_SHORT_5_5_5_1: Int(32820)

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  287. final val UNSIGNED_SHORT_5_6_5: Int(33635)

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  288. final val VALIDATE_STATUS: Int(35715)

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  289. final val VENDOR: Int(7936)

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  290. final val VERSION: Int(7938)

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  291. final val VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: Int(34975)

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  292. final val VERTEX_ATTRIB_ARRAY_ENABLED: Int(34338)

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  293. final val VERTEX_ATTRIB_ARRAY_NORMALIZED: Int(34922)

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  294. final val VERTEX_ATTRIB_ARRAY_POINTER: Int(34373)

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  295. final val VERTEX_ATTRIB_ARRAY_SIZE: Int(34339)

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  296. final val VERTEX_ATTRIB_ARRAY_STRIDE: Int(34340)

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  297. final val VERTEX_ATTRIB_ARRAY_TYPE: Int(34341)

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  298. final val VERTEX_SHADER: Int(35633)

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  299. final val VIEWPORT: Int(2978)

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  300. final val ZERO: Int(0)

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  301. final def asInstanceOf[T0]: T0

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    Definition Classes
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  302. def clone(): AnyRef

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  303. final def eq(arg0: AnyRef): Boolean

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    Definition Classes
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  304. def equals(arg0: Any): Boolean

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  305. def finalize(): Unit

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    @throws( classOf[java.lang.Throwable] )
  306. final def getClass(): Class[_]

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  307. def hashCode(): Int

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  308. final def isInstanceOf[T0]: Boolean

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  309. final def ne(arg0: AnyRef): Boolean

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  310. final def notify(): Unit

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  311. final def notifyAll(): Unit

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  312. final def synchronized[T0](arg0: ⇒ T0): T0

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  313. def toString(): String

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  314. final def wait(): Unit

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  315. final def wait(arg0: Long, arg1: Int): Unit

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  316. final def wait(arg0: Long): Unit

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