The EventTarget.addEventListener() method registers the specified listener on the EventTarget it's called on.
A mono, stereo, or 4-channel AudioBuffer containing the (possibly multichannel) impulse response used by the ConvolverNode to create the reverb effect.
Represents an integer used to determine how many channels are used when up-mixing and down-mixing connections to any inputs to the node.
Represents an enumerated value describing the way channels must be matched between the node's inputs and outputs.
Represents an enumerated value describing the meaning of the channels.
Allows us to connect one output of this node to one input of an audio parameter.
Allows us to connect one output of this node to one input of another node.
Returns the associated AudioContext, that is the object representing the processing graph the node is participating in.
Allows us to disconnect the current node from another one it is already connected to.
The index describing which output of the AudioNode is going to be disconnected.
Dispatches an Event at the specified EventTarget, invoking the affected EventListeners in the appropriate order.
A boolean that controls whether the impulse response from the buffer will be scaled by an equal-power normalization when the buffer attribute is set, or not.
Returns the number of inputs feeding the node.
Returns the number of outputs coming out of the node.
Removes the event listener previously registered with EventTarget.addEventListener.