Object/Class

org.scalajs.dom.raw

WebGLRenderingContext

Related Docs: class WebGLRenderingContext | package raw

Permalink

object WebGLRenderingContext

WebGLRenderingContext objects expose the WebGLRenderingContext interface, the principal interface in WebGL which provides special properties and methods to manipulate the 3D content rendered in an HTML canvas element.

MDN

Linear Supertypes
AnyRef, Any
Ordering
  1. Alphabetic
  2. By Inheritance
Inherited
  1. WebGLRenderingContext
  2. AnyRef
  3. Any
  1. Hide All
  2. Show All
Visibility
  1. Public
  2. All

Value Members

  1. final def !=(arg0: Any): Boolean

    Permalink
    Definition Classes
    AnyRef → Any
  2. final def ##(): Int

    Permalink
    Definition Classes
    AnyRef → Any
  3. final def ==(arg0: Any): Boolean

    Permalink
    Definition Classes
    AnyRef → Any
  4. final val ACTIVE_ATTRIBUTES: Int(35721)

    Permalink
  5. final val ACTIVE_TEXTURE: Int(34016)

    Permalink

    The currently active texture unit.

  6. final val ACTIVE_UNIFORMS: Int(35718)

    Permalink
  7. final val ALIASED_LINE_WIDTH_RANGE: Int(33902)

    Permalink
  8. final val ALIASED_POINT_SIZE_RANGE: Int(33901)

    Permalink
  9. final val ALPHA: Int(6406)

    Permalink
  10. final val ALPHA_BITS: Int(3413)

    Permalink
  11. final val ALWAYS: Int(519)

    Permalink
  12. final val ARRAY_BUFFER: Int(34962)

    Permalink
  13. final val ARRAY_BUFFER_BINDING: Int(34964)

    Permalink
  14. final val ATTACHED_SHADERS: Int(35717)

    Permalink
  15. final val BACK: Int(1029)

    Permalink

    Specifies back faces.

  16. final val BLEND: Int(3042)

    Permalink

    Capability to enable/disable blending.

  17. final val BLEND_COLOR: Int(32773)

    Permalink
  18. final val BLEND_DST_ALPHA: Int(32970)

    Permalink
  19. final val BLEND_DST_RGB: Int(32968)

    Permalink
  20. final val BLEND_EQUATION: Int(32777)

    Permalink
  21. final val BLEND_EQUATION_ALPHA: Int(34877)

    Permalink
  22. final val BLEND_EQUATION_RGB: Int(32777)

    Permalink
  23. final val BLEND_SRC_ALPHA: Int(32971)

    Permalink
  24. final val BLEND_SRC_RGB: Int(32969)

    Permalink
  25. final val BLUE_BITS: Int(3412)

    Permalink
  26. final val BOOL: Int(35670)

    Permalink
  27. final val BOOL_VEC2: Int(35671)

    Permalink
  28. final val BOOL_VEC3: Int(35672)

    Permalink
  29. final val BOOL_VEC4: Int(35673)

    Permalink
  30. final val BROWSER_DEFAULT_WEBGL: Int(37444)

    Permalink
  31. final val BUFFER_SIZE: Int(34660)

    Permalink
  32. final val BUFFER_USAGE: Int(34661)

    Permalink
  33. final val BYTE: Int(5120)

    Permalink
  34. final val CCW: Int(2305)

    Permalink

    Counter-Clockwise wound triangles are front-facing.

  35. final val CLAMP_TO_EDGE: Int(33071)

    Permalink

    Clamp the texture along this axis.

    Clamp the texture along this axis. The colour of the edge pixels will be replicated to infinity.

  36. final val COLOR_ATTACHMENT0: Int(36064)

    Permalink
  37. final val COLOR_BUFFER_BIT: Int(16384)

    Permalink

    Specifies the color buffer should be cleared.

    Specifies the color buffer should be cleared.

    See also

    WebGLRenderingContext#clear

  38. final val COLOR_CLEAR_VALUE: Int(3106)

    Permalink
  39. final val COLOR_WRITEMASK: Int(3107)

    Permalink
  40. final val COMPILE_STATUS: Int(35713)

    Permalink
  41. final val COMPRESSED_TEXTURE_FORMATS: Int(34467)

    Permalink
  42. final val CONSTANT_ALPHA: Int(32771)

    Permalink
  43. final val CONSTANT_COLOR: Int(32769)

    Permalink
  44. final val CONTEXT_LOST_WEBGL: Int(37442)

    Permalink
  45. final val CULL_FACE: Int(2884)

    Permalink

    Capability to enable/disable backface culling.

  46. final val CULL_FACE_MODE: Int(2885)

    Permalink
  47. final val CURRENT_PROGRAM: Int(35725)

    Permalink
  48. final val CURRENT_VERTEX_ATTRIB: Int(34342)

    Permalink
  49. final val CW: Int(2304)

    Permalink

    Clockwise wound triangles are front-facing.

  50. final val DECR: Int(7683)

    Permalink
  51. final val DECR_WRAP: Int(34056)

    Permalink
  52. final val DELETE_STATUS: Int(35712)

    Permalink
  53. final val DEPTH_ATTACHMENT: Int(36096)

    Permalink
  54. final val DEPTH_BITS: Int(3414)

    Permalink
  55. final val DEPTH_BUFFER_BIT: Int(256)

    Permalink

    Specifies the depth buffer should be cleared.

    Specifies the depth buffer should be cleared.

    See also

    WebGLRenderingContext#clear

  56. final val DEPTH_CLEAR_VALUE: Int(2931)

    Permalink
  57. final val DEPTH_COMPONENT: Int(6402)

    Permalink
  58. final val DEPTH_COMPONENT16: Int(33189)

    Permalink
  59. final val DEPTH_FUNC: Int(2932)

    Permalink
  60. final val DEPTH_RANGE: Int(2928)

    Permalink
  61. final val DEPTH_STENCIL: Int(34041)

    Permalink
  62. final val DEPTH_STENCIL_ATTACHMENT: Int(33306)

    Permalink
  63. final val DEPTH_TEST: Int(2929)

    Permalink

    Capability to enable/disable the depth test.

  64. final val DEPTH_WRITEMASK: Int(2930)

    Permalink
  65. final val DITHER: Int(3024)

    Permalink

    Capability to enable/disable dithering.

  66. final val DONT_CARE: Int(4352)

    Permalink
  67. final val DST_ALPHA: Int(772)

    Permalink
  68. final val DST_COLOR: Int(774)

    Permalink
  69. final val DYNAMIC_DRAW: Int(35048)

    Permalink
  70. final val ELEMENT_ARRAY_BUFFER: Int(34963)

    Permalink
  71. final val ELEMENT_ARRAY_BUFFER_BINDING: Int(34965)

    Permalink
  72. final val EQUAL: Int(514)

    Permalink
  73. final val FASTEST: Int(4353)

    Permalink
  74. final val FLOAT: Int(5126)

    Permalink
  75. final val FLOAT_MAT2: Int(35674)

    Permalink
  76. final val FLOAT_MAT3: Int(35675)

    Permalink
  77. final val FLOAT_MAT4: Int(35676)

    Permalink
  78. final val FLOAT_VEC2: Int(35664)

    Permalink
  79. final val FLOAT_VEC3: Int(35665)

    Permalink
  80. final val FLOAT_VEC4: Int(35666)

    Permalink
  81. final val FRAGMENT_SHADER: Int(35632)

    Permalink
  82. final val FRAMEBUFFER: Int(36160)

    Permalink

    The framebuffer target.

  83. final val FRAMEBUFFER_ATTACHMENT_OBJECT_NAME: Int(36049)

    Permalink
  84. final val FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE: Int(36048)

    Permalink
  85. final val FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE: Int(36051)

    Permalink
  86. final val FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL: Int(36050)

    Permalink
  87. final val FRAMEBUFFER_BINDING: Int(36006)

    Permalink
  88. final val FRAMEBUFFER_COMPLETE: Int(36053)

    Permalink
  89. final val FRAMEBUFFER_INCOMPLETE_ATTACHMENT: Int(36054)

    Permalink
  90. final val FRAMEBUFFER_INCOMPLETE_DIMENSIONS: Int(36057)

    Permalink
  91. final val FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: Int(36055)

    Permalink
  92. final val FRAMEBUFFER_UNSUPPORTED: Int(36061)

    Permalink
  93. final val FRONT: Int(1028)

    Permalink

    Specifies front faces.

  94. final val FRONT_AND_BACK: Int(1032)

    Permalink

    Specifies both front and back faces.

  95. final val FRONT_FACE: Int(2886)

    Permalink
  96. final val FUNC_ADD: Int(32774)

    Permalink
  97. final val FUNC_REVERSE_SUBTRACT: Int(32779)

    Permalink
  98. final val FUNC_SUBTRACT: Int(32778)

    Permalink
  99. final val GENERATE_MIPMAP_HINT: Int(33170)

    Permalink
  100. final val GEQUAL: Int(518)

    Permalink
  101. final val GREATER: Int(516)

    Permalink
  102. final val GREEN_BITS: Int(3411)

    Permalink
  103. final val HIGH_FLOAT: Int(36338)

    Permalink

    Specifies a high precision float.

  104. final val HIGH_INT: Int(36341)

    Permalink

    Specifies a high precision float.

  105. final val IMPLEMENTATION_COLOR_READ_FORMAT: Int(35739)

    Permalink
  106. final val IMPLEMENTATION_COLOR_READ_TYPE: Int(35738)

    Permalink
  107. final val INCR: Int(7682)

    Permalink
  108. final val INCR_WRAP: Int(34055)

    Permalink
  109. final val INT: Int(5124)

    Permalink
  110. final val INT_VEC2: Int(35667)

    Permalink
  111. final val INT_VEC3: Int(35668)

    Permalink
  112. final val INT_VEC4: Int(35669)

    Permalink
  113. final val INVALID_ENUM: Int(1280)

    Permalink

    An invalid enumerated name has been passed to an API function.

  114. final val INVALID_FRAMEBUFFER_OPERATION: Int(1286)

    Permalink
  115. final val INVALID_OPERATION: Int(1282)

    Permalink

    The requested operation is not valid.

  116. final val INVALID_VALUE: Int(1281)

    Permalink

    An invalid value has been passed to an API function.

  117. final val INVERT: Int(5386)

    Permalink
  118. final val KEEP: Int(7680)

    Permalink
  119. final val LEQUAL: Int(515)

    Permalink
  120. final val LESS: Int(513)

    Permalink
  121. final val LINEAR: Int(9729)

    Permalink

    Specifies linear interpolation.

  122. final val LINEAR_MIPMAP_LINEAR: Int(9987)

    Permalink

    Specifies linear interpolation linearly blending between mipmap levels.

  123. final val LINEAR_MIPMAP_NEAREST: Int(9985)

    Permalink

    Specifies linear interpolation on the nearest mipmap level.

  124. final val LINES: Int(1)

    Permalink

    Specifies the elements should be drawn as lines.

    Specifies the elements should be drawn as lines.

    See also

    WebGLRenderingContext#drawElements

    WebGLRenderingContext#drawArrays

  125. final val LINE_LOOP: Int(2)

    Permalink

    Specifies the elements should be drawn as a line loop.

    Specifies the elements should be drawn as a line loop.

    See also

    WebGLRenderingContext#drawElements

    WebGLRenderingContext#drawArrays

  126. final val LINE_STRIP: Int(3)

    Permalink

    Specifies the elements should be drawn as a line strip.

    Specifies the elements should be drawn as a line strip.

    See also

    WebGLRenderingContext#drawElements

    WebGLRenderingContext#drawArrays

  127. final val LINE_WIDTH: Int(2849)

    Permalink
  128. final val LINK_STATUS: Int(35714)

    Permalink
  129. final val LOW_FLOAT: Int(36336)

    Permalink

    Specifies a low precision float.

  130. final val LOW_INT: Int(36339)

    Permalink

    Specifies a low precision integer.

  131. final val LUMINANCE: Int(6409)

    Permalink
  132. final val LUMINANCE_ALPHA: Int(6410)

    Permalink
  133. final val MAX_COMBINED_TEXTURE_IMAGE_UNITS: Int(35661)

    Permalink
  134. final val MAX_CUBE_MAP_TEXTURE_SIZE: Int(34076)

    Permalink
  135. final val MAX_FRAGMENT_UNIFORM_VECTORS: Int(36349)

    Permalink
  136. final val MAX_RENDERBUFFER_SIZE: Int(34024)

    Permalink
  137. final val MAX_TEXTURE_IMAGE_UNITS: Int(34930)

    Permalink
  138. final val MAX_TEXTURE_SIZE: Int(3379)

    Permalink
  139. final val MAX_VARYING_VECTORS: Int(36348)

    Permalink
  140. final val MAX_VERTEX_ATTRIBS: Int(34921)

    Permalink
  141. final val MAX_VERTEX_TEXTURE_IMAGE_UNITS: Int(35660)

    Permalink
  142. final val MAX_VERTEX_UNIFORM_VECTORS: Int(36347)

    Permalink
  143. final val MAX_VIEWPORT_DIMS: Int(3386)

    Permalink
  144. final val MEDIUM_FLOAT: Int(36337)

    Permalink

    Specifies a medium precision float.

  145. final val MEDIUM_INT: Int(36340)

    Permalink

    Specifies a medium precision float.

  146. final val MIRRORED_REPEAT: Int(33648)

    Permalink

    Repeat the texture along this axis, mirroring it each step.

  147. final val NEAREST: Int(9728)

    Permalink

    Specifies nearest neighbour interpolation.

  148. final val NEAREST_MIPMAP_LINEAR: Int(9986)

    Permalink

    Specifies nearest neighbour interpolation, linearly blending between mipmap levels.

  149. final val NEAREST_MIPMAP_NEAREST: Int(9984)

    Permalink

    Specifies nearest neighbour interpolation on the nearest mipmap level.

  150. final val NEVER: Int(512)

    Permalink
  151. final val NICEST: Int(4354)

    Permalink
  152. final val NONE: Int(0)

    Permalink
  153. final val NOTEQUAL: Int(517)

    Permalink
  154. final val NO_ERROR: Int(0)

    Permalink

    No error has occurred.

  155. final val ONE: Int(1)

    Permalink
  156. final val ONE_MINUS_CONSTANT_ALPHA: Int(32772)

    Permalink
  157. final val ONE_MINUS_CONSTANT_COLOR: Int(32770)

    Permalink
  158. final val ONE_MINUS_DST_ALPHA: Int(773)

    Permalink
  159. final val ONE_MINUS_DST_COLOR: Int(775)

    Permalink
  160. final val ONE_MINUS_SRC_ALPHA: Int(771)

    Permalink
  161. final val ONE_MINUS_SRC_COLOR: Int(769)

    Permalink
  162. final val OUT_OF_MEMORY: Int(1285)

    Permalink

    The operation requested could not be completed because it ran out of memory.

  163. final val PACK_ALIGNMENT: Int(3333)

    Permalink
  164. final val POINTS: Int(0)

    Permalink

    Specifies the elements should be drawn as points.

    Specifies the elements should be drawn as points.

    See also

    WebGLRenderingContext#drawElements

    WebGLRenderingContext#drawArrays

  165. final val POLYGON_OFFSET_FACTOR: Int(32824)

    Permalink
  166. final val POLYGON_OFFSET_FILL: Int(32823)

    Permalink

    Capability to enable/disable polygon offset.

  167. final val POLYGON_OFFSET_UNITS: Int(10752)

    Permalink
  168. final val RED_BITS: Int(3410)

    Permalink
  169. final val RENDERBUFFER: Int(36161)

    Permalink

    The renderbuffer target.

  170. final val RENDERBUFFER_ALPHA_SIZE: Int(36179)

    Permalink
  171. final val RENDERBUFFER_BINDING: Int(36007)

    Permalink
  172. final val RENDERBUFFER_BLUE_SIZE: Int(36178)

    Permalink
  173. final val RENDERBUFFER_DEPTH_SIZE: Int(36180)

    Permalink
  174. final val RENDERBUFFER_GREEN_SIZE: Int(36177)

    Permalink
  175. final val RENDERBUFFER_HEIGHT: Int(36163)

    Permalink
  176. final val RENDERBUFFER_INTERNAL_FORMAT: Int(36164)

    Permalink
  177. final val RENDERBUFFER_RED_SIZE: Int(36176)

    Permalink
  178. final val RENDERBUFFER_STENCIL_SIZE: Int(36181)

    Permalink
  179. final val RENDERBUFFER_WIDTH: Int(36162)

    Permalink
  180. final val RENDERER: Int(7937)

    Permalink
  181. final val REPEAT: Int(10497)

    Permalink

    Repeat the texture along this axis.

  182. final val REPLACE: Int(7681)

    Permalink
  183. final val RGB: Int(6407)

    Permalink
  184. final val RGB565: Int(36194)

    Permalink
  185. final val RGB5_A1: Int(32855)

    Permalink
  186. final val RGBA: Int(6408)

    Permalink
  187. final val RGBA4: Int(32854)

    Permalink
  188. final val SAMPLER_2D: Int(35678)

    Permalink
  189. final val SAMPLER_CUBE: Int(35680)

    Permalink
  190. final val SAMPLES: Int(32937)

    Permalink
  191. final val SAMPLE_ALPHA_TO_COVERAGE: Int(32926)

    Permalink
  192. final val SAMPLE_BUFFERS: Int(32936)

    Permalink
  193. final val SAMPLE_COVERAGE: Int(32928)

    Permalink
  194. final val SAMPLE_COVERAGE_INVERT: Int(32939)

    Permalink
  195. final val SAMPLE_COVERAGE_VALUE: Int(32938)

    Permalink
  196. final val SCISSOR_BOX: Int(3088)

    Permalink
  197. final val SCISSOR_TEST: Int(3089)

    Permalink

    Capability to enable/disable the scissor test.

  198. final val SHADER_TYPE: Int(35663)

    Permalink
  199. final val SHADING_LANGUAGE_VERSION: Int(35724)

    Permalink
  200. final val SHORT: Int(5122)

    Permalink
  201. final val SRC_ALPHA: Int(770)

    Permalink
  202. final val SRC_ALPHA_SATURATE: Int(776)

    Permalink
  203. final val SRC_COLOR: Int(768)

    Permalink
  204. final val STATIC_DRAW: Int(35044)

    Permalink
  205. final val STENCIL_ATTACHMENT: Int(36128)

    Permalink
  206. final val STENCIL_BACK_FAIL: Int(34817)

    Permalink
  207. final val STENCIL_BACK_FUNC: Int(34816)

    Permalink
  208. final val STENCIL_BACK_PASS_DEPTH_FAIL: Int(34818)

    Permalink
  209. final val STENCIL_BACK_PASS_DEPTH_PASS: Int(34819)

    Permalink
  210. final val STENCIL_BACK_REF: Int(36003)

    Permalink
  211. final val STENCIL_BACK_VALUE_MASK: Int(36004)

    Permalink
  212. final val STENCIL_BACK_WRITEMASK: Int(36005)

    Permalink
  213. final val STENCIL_BITS: Int(3415)

    Permalink
  214. final val STENCIL_BUFFER_BIT: Int(1024)

    Permalink

    Specifies the stencil buffer should be cleared.

    Specifies the stencil buffer should be cleared.

    See also

    WebGLRenderingContext#clear

  215. final val STENCIL_CLEAR_VALUE: Int(2961)

    Permalink
  216. final val STENCIL_FAIL: Int(2964)

    Permalink
  217. final val STENCIL_FUNC: Int(2962)

    Permalink
  218. final val STENCIL_INDEX: Int(6401)

    Permalink
  219. final val STENCIL_INDEX8: Int(36168)

    Permalink
  220. final val STENCIL_PASS_DEPTH_FAIL: Int(2965)

    Permalink
  221. final val STENCIL_PASS_DEPTH_PASS: Int(2966)

    Permalink
  222. final val STENCIL_REF: Int(2967)

    Permalink
  223. final val STENCIL_TEST: Int(2960)

    Permalink

    Capability to enable/disable the stencil test.

  224. final val STENCIL_VALUE_MASK: Int(2963)

    Permalink
  225. final val STENCIL_WRITEMASK: Int(2968)

    Permalink
  226. final val STREAM_DRAW: Int(35040)

    Permalink
  227. final val SUBPIXEL_BITS: Int(3408)

    Permalink
  228. final val TEXTURE: Int(5890)

    Permalink
  229. final val TEXTURE0: Int(33984)

    Permalink

    Identifies texture unit 0.

    Identifies texture unit 0. This texture unit is guaranteed to exist.

  230. final val TEXTURE1: Int(33985)

    Permalink

    Identifies texture unit 1.

    Identifies texture unit 1. This texture unit is guaranteed to exist.

  231. final val TEXTURE10: Int(33994)

    Permalink

    Identifies texture unit 10.

    Identifies texture unit 10. This texture unit may not exist in a given implementation. You should examine MAX_COMBINED_TEXTURE_IMAGE_UNITS before using it.

  232. final val TEXTURE11: Int(33995)

    Permalink

    Identifies texture unit 11.

    Identifies texture unit 11. This texture unit may not exist in a given implementation. You should examine MAX_COMBINED_TEXTURE_IMAGE_UNITS before using it.

  233. final val TEXTURE12: Int(33996)

    Permalink

    Identifies texture unit 12.

    Identifies texture unit 12. This texture unit may not exist in a given implementation. You should examine MAX_COMBINED_TEXTURE_IMAGE_UNITS before using it.

  234. final val TEXTURE13: Int(33997)

    Permalink

    Identifies texture unit 13.

    Identifies texture unit 13. This texture unit may not exist in a given implementation. You should examine MAX_COMBINED_TEXTURE_IMAGE_UNITS before using it.

  235. final val TEXTURE14: Int(33998)

    Permalink

    Identifies texture unit 14.

    Identifies texture unit 14. This texture unit may not exist in a given implementation. You should examine MAX_COMBINED_TEXTURE_IMAGE_UNITS before using it.

  236. final val TEXTURE15: Int(33999)

    Permalink

    Identifies texture unit 15.

    Identifies texture unit 15. This texture unit may not exist in a given implementation. You should examine MAX_COMBINED_TEXTURE_IMAGE_UNITS before using it.

  237. final val TEXTURE16: Int(34000)

    Permalink

    Identifies texture unit 16.

    Identifies texture unit 16. This texture unit may not exist in a given implementation. You should examine MAX_COMBINED_TEXTURE_IMAGE_UNITS before using it.

  238. final val TEXTURE17: Int(34001)

    Permalink

    Identifies texture unit 17.

    Identifies texture unit 17. This texture unit may not exist in a given implementation. You should examine MAX_COMBINED_TEXTURE_IMAGE_UNITS before using it.

  239. final val TEXTURE18: Int(34002)

    Permalink

    Identifies texture unit 18.

    Identifies texture unit 18. This texture unit may not exist in a given implementation. You should examine MAX_COMBINED_TEXTURE_IMAGE_UNITS before using it.

  240. final val TEXTURE19: Int(34003)

    Permalink

    Identifies texture unit 19.

    Identifies texture unit 19. This texture unit may not exist in a given implementation. You should examine MAX_COMBINED_TEXTURE_IMAGE_UNITS before using it.

  241. final val TEXTURE2: Int(33986)

    Permalink

    Identifies texture unit 2.

    Identifies texture unit 2. This texture unit is guaranteed to exist.

  242. final val TEXTURE20: Int(34004)

    Permalink

    Identifies texture unit 20.

    Identifies texture unit 20. This texture unit may not exist in a given implementation. You should examine MAX_COMBINED_TEXTURE_IMAGE_UNITS before using it.

  243. final val TEXTURE21: Int(34005)

    Permalink

    Identifies texture unit 21.

    Identifies texture unit 21. This texture unit may not exist in a given implementation. You should examine MAX_COMBINED_TEXTURE_IMAGE_UNITS before using it.

  244. final val TEXTURE22: Int(34006)

    Permalink

    Identifies texture unit 22.

    Identifies texture unit 22. This texture unit may not exist in a given implementation. You should examine MAX_COMBINED_TEXTURE_IMAGE_UNITS before using it.

  245. final val TEXTURE23: Int(34007)

    Permalink

    Identifies texture unit 23.

    Identifies texture unit 23. This texture unit may not exist in a given implementation. You should examine MAX_COMBINED_TEXTURE_IMAGE_UNITS before using it.

  246. final val TEXTURE24: Int(34008)

    Permalink

    Identifies texture unit 24.

    Identifies texture unit 24. This texture unit may not exist in a given implementation. You should examine MAX_COMBINED_TEXTURE_IMAGE_UNITS before using it.

  247. final val TEXTURE25: Int(34009)

    Permalink

    Identifies texture unit 25.

    Identifies texture unit 25. This texture unit may not exist in a given implementation. You should examine MAX_COMBINED_TEXTURE_IMAGE_UNITS before using it.

  248. final val TEXTURE26: Int(34010)

    Permalink

    Identifies texture unit 26.

    Identifies texture unit 26. This texture unit may not exist in a given implementation. You should examine MAX_COMBINED_TEXTURE_IMAGE_UNITS before using it.

  249. final val TEXTURE27: Int(34011)

    Permalink

    Identifies texture unit 27.

    Identifies texture unit 27. This texture unit may not exist in a given implementation. You should examine MAX_COMBINED_TEXTURE_IMAGE_UNITS before using it.

  250. final val TEXTURE28: Int(34012)

    Permalink

    Identifies texture unit 28.

    Identifies texture unit 28. This texture unit may not exist in a given implementation. You should examine MAX_COMBINED_TEXTURE_IMAGE_UNITS before using it.

  251. final val TEXTURE29: Int(34013)

    Permalink

    Identifies texture unit 29.

    Identifies texture unit 29. This texture unit may not exist in a given implementation. You should examine MAX_COMBINED_TEXTURE_IMAGE_UNITS before using it.

  252. final val TEXTURE3: Int(33987)

    Permalink

    Identifies texture unit 3.

    Identifies texture unit 3. This texture unit is guaranteed to exist.

  253. final val TEXTURE30: Int(34014)

    Permalink

    Identifies texture unit 30.

    Identifies texture unit 30. This texture unit may not exist in a given implementation. You should examine MAX_COMBINED_TEXTURE_IMAGE_UNITS before using it.

  254. final val TEXTURE31: Int(34015)

    Permalink

    Identifies texture unit 31.

    Identifies texture unit 31. This texture unit may not exist in a given implementation. You should examine MAX_COMBINED_TEXTURE_IMAGE_UNITS before using it.

  255. final val TEXTURE4: Int(33988)

    Permalink

    Identifies texture unit 4.

    Identifies texture unit 4. This texture unit is guaranteed to exist.

  256. final val TEXTURE5: Int(33989)

    Permalink

    Identifies texture unit 5.

    Identifies texture unit 5. This texture unit is guaranteed to exist.

  257. final val TEXTURE6: Int(33990)

    Permalink

    Identifies texture unit 6.

    Identifies texture unit 6. This texture unit is guaranteed to exist.

  258. final val TEXTURE7: Int(33991)

    Permalink

    Identifies texture unit 7.

    Identifies texture unit 7. This texture unit is guaranteed to exist.

  259. final val TEXTURE8: Int(33992)

    Permalink

    Identifies texture unit 8.

    Identifies texture unit 8. This texture unit may not exist in a given implementation. You should examine MAX_COMBINED_TEXTURE_IMAGE_UNITS before using it.

  260. final val TEXTURE9: Int(33993)

    Permalink

    Identifies texture unit 9.

    Identifies texture unit 9. This texture unit may not exist in a given implementation. You should examine MAX_COMBINED_TEXTURE_IMAGE_UNITS before using it.

  261. final val TEXTURE_2D: Int(3553)

    Permalink

    The target for a simple 2 dimensional texture.

  262. final val TEXTURE_BINDING_2D: Int(32873)

    Permalink
  263. final val TEXTURE_BINDING_CUBE_MAP: Int(34068)

    Permalink
  264. final val TEXTURE_CUBE_MAP: Int(34067)

    Permalink

    The target for a cube mapped texture.

  265. final val TEXTURE_CUBE_MAP_NEGATIVE_X: Int(34070)

    Permalink
  266. final val TEXTURE_CUBE_MAP_NEGATIVE_Y: Int(34072)

    Permalink
  267. final val TEXTURE_CUBE_MAP_NEGATIVE_Z: Int(34074)

    Permalink
  268. final val TEXTURE_CUBE_MAP_POSITIVE_X: Int(34069)

    Permalink
  269. final val TEXTURE_CUBE_MAP_POSITIVE_Y: Int(34071)

    Permalink
  270. final val TEXTURE_CUBE_MAP_POSITIVE_Z: Int(34073)

    Permalink
  271. final val TEXTURE_MAG_FILTER: Int(10240)

    Permalink

    The texture magnification filter.

    The texture magnification filter.

    Can be one of NEAREST or LINEAR.

  272. final val TEXTURE_MIN_FILTER: Int(10241)

    Permalink

    The texture minification filter.

  273. final val TEXTURE_WRAP_S: Int(10242)

    Permalink

    The horizontal texture wrap mode.

    The horizontal texture wrap mode.

    Can be one of REPEAT, CLAMP_TO_EDGE, MIRRORED_REPEAT.

  274. final val TEXTURE_WRAP_T: Int(10243)

    Permalink

    The vertical texture wrap.

    The vertical texture wrap.

    Can be one of REPEAT, CLAMP_TO_EDGE, MIRRORED_REPEAT.

  275. final val TRIANGLES: Int(4)

    Permalink

    Specifies the elements should be drawn as triangles.

    Specifies the elements should be drawn as triangles.

    See also

    WebGLRenderingContext#drawElements

    WebGLRenderingContext#drawArrays

  276. final val TRIANGLE_FAN: Int(6)

    Permalink

    Specifies the elements should be drawn as a triangle fan.

    Specifies the elements should be drawn as a triangle fan.

    See also

    WebGLRenderingContext#drawElements

    WebGLRenderingContext#drawArrays

  277. final val TRIANGLE_STRIP: Int(5)

    Permalink

    Specifies the elements should be drawn as a triangle strip.

    Specifies the elements should be drawn as a triangle strip.

    See also

    WebGLRenderingContext#drawElements

    WebGLRenderingContext#drawArrays

  278. final val UNPACK_ALIGNMENT: Int(3317)

    Permalink
  279. final val UNPACK_COLORSPACE_CONVERSION_WEBGL: Int(37443)

    Permalink
  280. final val UNPACK_FLIP_Y_WEBGL: Int(37440)

    Permalink
  281. final val UNPACK_PREMULTIPLY_ALPHA_WEBGL: Int(37441)

    Permalink
  282. final val UNSIGNED_BYTE: Int(5121)

    Permalink
  283. final val UNSIGNED_INT: Int(5125)

    Permalink
  284. final val UNSIGNED_SHORT: Int(5123)

    Permalink
  285. final val UNSIGNED_SHORT_4_4_4_4: Int(32819)

    Permalink
  286. final val UNSIGNED_SHORT_5_5_5_1: Int(32820)

    Permalink
  287. final val UNSIGNED_SHORT_5_6_5: Int(33635)

    Permalink
  288. final val VALIDATE_STATUS: Int(35715)

    Permalink
  289. final val VENDOR: Int(7936)

    Permalink
  290. final val VERSION: Int(7938)

    Permalink
  291. final val VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: Int(34975)

    Permalink
  292. final val VERTEX_ATTRIB_ARRAY_ENABLED: Int(34338)

    Permalink
  293. final val VERTEX_ATTRIB_ARRAY_NORMALIZED: Int(34922)

    Permalink
  294. final val VERTEX_ATTRIB_ARRAY_POINTER: Int(34373)

    Permalink
  295. final val VERTEX_ATTRIB_ARRAY_SIZE: Int(34339)

    Permalink
  296. final val VERTEX_ATTRIB_ARRAY_STRIDE: Int(34340)

    Permalink
  297. final val VERTEX_ATTRIB_ARRAY_TYPE: Int(34341)

    Permalink
  298. final val VERTEX_SHADER: Int(35633)

    Permalink
  299. final val VIEWPORT: Int(2978)

    Permalink
  300. final val ZERO: Int(0)

    Permalink
  301. final def asInstanceOf[T0]: T0

    Permalink
    Definition Classes
    Any
  302. def clone(): AnyRef

    Permalink
    Attributes
    protected[java.lang]
    Definition Classes
    AnyRef
    Annotations
    @throws( ... )
  303. final def eq(arg0: AnyRef): Boolean

    Permalink
    Definition Classes
    AnyRef
  304. def equals(arg0: Any): Boolean

    Permalink
    Definition Classes
    AnyRef → Any
  305. def finalize(): Unit

    Permalink
    Attributes
    protected[java.lang]
    Definition Classes
    AnyRef
    Annotations
    @throws( classOf[java.lang.Throwable] )
  306. final def getClass(): Class[_]

    Permalink
    Definition Classes
    AnyRef → Any
  307. def hashCode(): Int

    Permalink
    Definition Classes
    AnyRef → Any
  308. final def isInstanceOf[T0]: Boolean

    Permalink
    Definition Classes
    Any
  309. final def ne(arg0: AnyRef): Boolean

    Permalink
    Definition Classes
    AnyRef
  310. final def notify(): Unit

    Permalink
    Definition Classes
    AnyRef
  311. final def notifyAll(): Unit

    Permalink
    Definition Classes
    AnyRef
  312. final def synchronized[T0](arg0: ⇒ T0): T0

    Permalink
    Definition Classes
    AnyRef
  313. def toString(): String

    Permalink
    Definition Classes
    AnyRef → Any
  314. final def wait(): Unit

    Permalink
    Definition Classes
    AnyRef
    Annotations
    @throws( ... )
  315. final def wait(arg0: Long, arg1: Int): Unit

    Permalink
    Definition Classes
    AnyRef
    Annotations
    @throws( ... )
  316. final def wait(arg0: Long): Unit

    Permalink
    Definition Classes
    AnyRef
    Annotations
    @throws( ... )

Inherited from AnyRef

Inherited from Any

Ungrouped